White House Video Game Violence Discussion Fails to Move the Needle | Gaming

President Donald Trump on Thursday met behind closed doorways with a number of high video game business executives, affiliation representatives, politicians and others to debate video game violence within the aftermath of the deadly taking pictures of 17 college students and academics at Marjory Stoneman Douglas High School in Parkland, Florida, final month. A 19-year-old former pupil there, who legally purchased an AR-15 assault type rifle, has been charged with the murders.

Among the scheduled attendees have been Strauss Zelnick, CEO of TakeTwo Interactive Software, and Robert Altman, CEO of Zenimax Media, the place Trump’s youthful brother Robert sits on the board. Michael Gallagher, head of the Entertainment Software Association, additionally was scheduled to attend.

The White House didn’t point out any particular actions it might take following the assembly.

First Amendment Protection

Entertainment Software Association expressed appreciation of President Trump’s receptive and complete strategy to the topic.

“We discussed the numerous scientific studies establishing that there is no connection between video games and violence,” the affiliation stated in an announcement supplied to TechNewsWorld by spokesperson Carol Rogalski after the assembly.

Also mentioned have been “First Amendment protection of video games and how our industry’s ratings system effectively helps parents makes informed entertainment choices,” the ESA stated.

Movies and TV Too

The leisure business has continued to push violent content material and has not been keen to confront the influence it has on youngsters, in response to Melissa Henson, program director of the
Parents Television Council, who participated within the White House assembly.

“The video game representatives pulled out their same old talking points that have long been refuted,” she stated within the assertion issued after the assembly. “During the meeting I was able to interject and say just how untrue their excuses are.”

This was the primary time the Parents Television Council was invited to take part in a White House assembly on this situation, Henson instructed TechNewsWorld, including that she hoped the dialogue would increase the talk to incorporate the influence of violence in all types of leisure — not solely video video games, but in addition motion pictures and tv.

“I was left with the impression that this is not the end of the conversation,” she stated.

The resolution to the varsity violence downside must be an “all-encompassing approach,” and dialogue shouldn’t focus solely on video video games and weapons, stated Rep. Vicky Hartzler, R-Mo., who attended the assembly, in an announcement launched afterward.

Passing the Buck

The White House summit was little greater than an effort to sidetrack a real coverage dialogue on entry to weapons within the United States, critics argued.

There is not any causal hyperlink between video video games and gun violence, Jen McLean, govt director of the
International Game Developers Association, instructed TechNewsWorld.

Evidence in help of that conclusion was offered to the Supreme Court in Brown v. the Entertainment Merchants Association, she famous, which struck down a California ban on violent video video games with out parental supervision.

“This is often a distraction technique that the NRA employs to avoid the hard conversation that we as a country need to have about gun control,” McLean stated.

People in lots of different international locations play the identical video video games and watch the identical motion pictures as within the U.S., however they do not have anyplace close to the extent of mass shootings, she identified.

Further, at this time’s video game gamers usually are not the stereotypical teenage boy dwelling in his mother or father’s basement, McLean famous. Many ladies and older adults are avid avid gamers.

Same Questions, Same Reality

The White House summit was an try to put the blame for gun violence on the gaming business quite than on lax laws that enable entry to assault rifles, stated Lewis Ward, analysis director of gaming and VR/AR at IDC.

The ESA is right on the science in his view.

“The connection between playing video games, and even shooters, and being more likely to shoot people in real life is extremely weak,” Ward instructed TechNewsWorld.

“At the end of the day, I very much doubt that we’ll see publishers like ZeniMax or Take Two or Activision voluntarily ratchet back the games they make that use guns and turn to making hidden object puzzle games because the president wagged a finger at them,” he stated.

Past makes an attempt to hyperlink video video games and violence have failed, as a result of the arguments have been baseless or inconclusive, famous Charles King, principal analyst at Pund-IT.

The White House assembly on Thursday is not prone to change that, he instructed TechNewsWorld. “It’s a bit like asking the same discredited questions over and over again in the belief that if you do so often enough, that reality will finally come around your way.”

David Jones is a contract author based mostly in Essex County, New Jersey. He has written for Reuters, Bloomberg, Crain’s New York Business and The New York Times.

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